A Fowl Endeavour
Ever wanted to fight a horse-sized duck?
A Fowl Endeavour is a first level adventure that takes approximately 2-4 hours. The adventure is designed to either act as an introductory module for a party or as a one-shot. It can also act as a bridging session as your party travels between places. While this is a first level adventure we encourage using the scenario and locations at higher levels. Let us know how it goes and how your party succeeds or fails at their endeavour! Find our matching dice set for this adventure here.
*GMs eyes only below*
The party happens across a strange crystallized creature in the middle of the road. Upon approaching it they are attacked by a group of citizens from a nearby town. After realizing their mistake the villagers cease their attack and beseech the party to rid the area of whatever has been attacking travelers. They will reward the PCs upon proof of riddance. The party is directed to a lake with a strange floating manor in the middle. After raiding the manor the players meet Madame Mallardy DeDuckington and her brood, who defend their house with honor.
*This adventure comes in the .pdf format*
A Fowl Endeavour is unofficial Content permitted under the Open Game License. Not approved/endorsed by Wizards. ©Wizards of the Coast LLC.