Guillman's Guide to Speed - August 2023
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GGTS offers an array of unique features
Please note that the cotent seen in this page will be adjusted before the release.
KICKSTARTER PRE-LAUNCH PAGE:
https://www.kickstarter.com/projects/onlycrits/guillmans-guide-to-speed
Sample Content
Looking to test out and read some of the content? Check out this .PDF file of a little sneak peak of more Guillman's Guide to Speed content.
Speedracing Mechanics:
Experience the adrenaline rush of high-speed racing with our comprehensive speedracing rules and mechanics. Customize your vehicles, master the art of maneuvering, and outpace your rivals in intense, heart-pounding competitions.
Arcanepunk Vehicles:
Commandeer an array of arcane-punk styled vehicles designed for speed and agility. Outfit your ride with powerful arcane engines, deadly weaponry, and ingenious contraptions to gain an edge in every race.
New Classes and Subclasses:
Unleash your inner speed demon with our innovative class options, such as the Siege Engineer, and Dynamo. Each class comes with unique abilities and powers to master, ensuring a fresh and exhilarating gameplay experience.
Magic Items and Spells:
Supercharge your arsenal with a vast selection of speed-themed magic items and spells. Harness the power of lightning, manipulate time, and bend reality to your will as you leave your opponents in the dust.
Enchanting Environments:
Explore the rich, diverse world of Orameus, featuring detailed descriptions of its history, myths, and legends. From bustling cities to treacherous wilderness, every location is brimming with opportunities for adventure and intrigue.
Engaging Encounters and Challenges:
Put your skills to the test with a variety of skill challenges, puzzles, and curses specifically designed for high-speed gameplay. Outsmart your enemies, navigate perilous obstacles, and race against time to secure victory.
Stunning Artwork:
Teasers below!
Volsegrad City Circut
Speed Elemental
The dust devil behind a galloping horse, the flurry of water droplets coming of the prow of a ship, the moment of inertia that comes at the very apex of a turn. These things draw upon the tangible element of speed. That same element can be harnessed into a being of its own, and on rare occasion these creatures can be found hurtling through the wilderness.
Speed Elemental
Large elemental, neutral
Armor Class 17 |
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STR 8(-1) |
DEX 24 (+7) |
CON 10 (+0) |
INT 14(+2) |
WIS 10(+0) |
CHA 12 (+1) |
Saving Throws Dex +10, Cha +4 Skills Acrobatics +10, Performance +4, Perception +3 Damage Resistances Fire; bludgeoning, piercing and slashing from nonmagical attacks. Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious Damage Vulnerabilities Force Senses darkvision 60 ft. passive Perception 11 Languages Celeran Challenge 8 |
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Hard to hit. Opportunity attacks made against the speed elemental are done so with disadvantage. Naturally Invisible. The elemental is invisible. Critically fast. Whenever the elemental crits on an attack, saving throw or ability check, its speed increases by 10 feet. ActionsMultiattack. The element makes three attacks. Crash. Melee Weapon Attack: +10 to hit, reach 5ft. Hit: 13 (1d10+8) force damage. If the elemental moves 60 ft. or more before landing a crash attack the target is knocked prone. Huck. Ranged Weapon Attack: +7 to hit, range 20/120ft.,18 (1d12+12) bludgeoning damage. Speed drain (Recharge 4-6). Every creature within sixty feet of the elemental must succeed on a DC18 Dexterity saving throw or have their speed reduced by 10ft. for the next hour. This effect can stack. |
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